Virtual Reality and Instructional Design:Virtual R

Stok Kodu:
9786257106719
Boyut:
13,5x21
Sayfa Sayısı:
83
Baskı Sayısı:
1
Basım Tarihi:
2020
Kapak Türü:
Ciltsiz
Kağıt Türü:
1. Hamur
Dili:
İngilizce
%18 indirimli
125,00
102,50
9786257106719
544796
Virtual Reality and Instructional Design:Virtual R
Virtual Reality and Instructional Design:Virtual R
102.50

1. Chapter
Introduction
2. Chapter
Virtual Reality
2.1. Concept of Virtual Reality
2.2. Historical Development of Virtual Reality
2.3. Virtual Reality System
2.3.1. Classification of Virtual Reality Systems
2.3.1.1. Fully-Immersive Systems
2.3.1.1.1. HTC VIVE
2.3.1.2. Semi-Immersive Systems
2.3.1.3. Non-Immersive Systems
2.3.1.4. Virtual Reality Headsets
2.3.1.4.1. Head-Mounted Display Headsets (HMD)
2.3.1.4.2. Mobile Based Virtual Reality
2.4. Virtual Reality and Learning
2.4.1. Advantages of Virtual Reality in Education
2.4.1.5. Realism
2.4.1.6. Entertainment
2.4.1.7. Motivation
2.4.1.8. Effectiveness
2.4.1.9. Practicality
2.4.1.10. Opportunity to Repeat
2.4.1.11. Instructive
2.4.1.12. Time
2.4.1.13. Variation
2.4.1.14. Experience
2.4.1.15. Place
2.5. Virtual Reality and Physical Activity
2.6. Studies on Virtual Reality
2.7. Virtual Reality and Learning Theories
2.8. Virtual Reality and Constructivism
2.9. Instructional Design
2.9.1. Instructional Design Models
2.9.1.1. Dick and Carey Model
2.9.1.2. Hannafin and Peck Model
2.9.1.3. Knirk and Gustafson Model
2.9.1.4. Jerrold Kemp Model
2.9.1.5. Gerleach and Ely Model
2.9.1.6. Rapid Prototype Model
2.9.1.7. Romiszowski Model
2.9.1.8. Syracuse Model
2.9.1.9. Diamond Model
2.9.1.10. Gagne, Briggs and Wager Model
2.9.2. Virtual Reality and Instructional Design Models
2.9.2.1. Chen's Model
2.9.2.2. Hanson and Shelton's Model
2.9.2.3. Goodwin et al. Instructional Design Model
2.9.2.4. Instructional Design Model of Salzman
2.9.2.5. Lee and Dalgarno's 3D Virtual Learning
Environment Model
2.9.3. Instructional Design Conducted in the titled
'Research of the Effectiveness of Virtual Reality
Technology in Basic Technical Skill Learning: The Example
of Table Tennis' Doctoral Dissertation
References

1. Chapter
Introduction
2. Chapter
Virtual Reality
2.1. Concept of Virtual Reality
2.2. Historical Development of Virtual Reality
2.3. Virtual Reality System
2.3.1. Classification of Virtual Reality Systems
2.3.1.1. Fully-Immersive Systems
2.3.1.1.1. HTC VIVE
2.3.1.2. Semi-Immersive Systems
2.3.1.3. Non-Immersive Systems
2.3.1.4. Virtual Reality Headsets
2.3.1.4.1. Head-Mounted Display Headsets (HMD)
2.3.1.4.2. Mobile Based Virtual Reality
2.4. Virtual Reality and Learning
2.4.1. Advantages of Virtual Reality in Education
2.4.1.5. Realism
2.4.1.6. Entertainment
2.4.1.7. Motivation
2.4.1.8. Effectiveness
2.4.1.9. Practicality
2.4.1.10. Opportunity to Repeat
2.4.1.11. Instructive
2.4.1.12. Time
2.4.1.13. Variation
2.4.1.14. Experience
2.4.1.15. Place
2.5. Virtual Reality and Physical Activity
2.6. Studies on Virtual Reality
2.7. Virtual Reality and Learning Theories
2.8. Virtual Reality and Constructivism
2.9. Instructional Design
2.9.1. Instructional Design Models
2.9.1.1. Dick and Carey Model
2.9.1.2. Hannafin and Peck Model
2.9.1.3. Knirk and Gustafson Model
2.9.1.4. Jerrold Kemp Model
2.9.1.5. Gerleach and Ely Model
2.9.1.6. Rapid Prototype Model
2.9.1.7. Romiszowski Model
2.9.1.8. Syracuse Model
2.9.1.9. Diamond Model
2.9.1.10. Gagne, Briggs and Wager Model
2.9.2. Virtual Reality and Instructional Design Models
2.9.2.1. Chen's Model
2.9.2.2. Hanson and Shelton's Model
2.9.2.3. Goodwin et al. Instructional Design Model
2.9.2.4. Instructional Design Model of Salzman
2.9.2.5. Lee and Dalgarno's 3D Virtual Learning
Environment Model
2.9.3. Instructional Design Conducted in the titled
'Research of the Effectiveness of Virtual Reality
Technology in Basic Technical Skill Learning: The Example
of Table Tennis' Doctoral Dissertation
References

AKBANK
Taksit Sayısı Taksit tutarı Genel Toplam
Tek Çekim 102,50    102,50   
2 52,28    104,55   
3 35,53    106,60   
4 27,16    108,65   
5 22,14    110,70   
6 18,79    112,75   
ZİRAAT BANKASI
Taksit Sayısı Taksit tutarı Genel Toplam
Tek Çekim 102,50    102,50   
2 52,28    104,55   
3 35,53    106,60   
4 27,16    108,65   
5 22,14    110,70   
6 18,79    112,75   
GARANTİ BANKASI
Taksit Sayısı Taksit tutarı Genel Toplam
Tek Çekim 102,50    102,50   
2 52,28    104,55   
3 35,53    106,60   
4 27,16    108,65   
5 22,14    110,70   
6 18,79    112,75   
İŞ BANKASI
Taksit Sayısı Taksit tutarı Genel Toplam
Tek Çekim 102,50    102,50   
2 52,28    104,55   
3 35,53    106,60   
4 27,16    108,65   
5 22,14    110,70   
6 18,79    112,75   
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